Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle. Turns the field of play’s zone into an EX Ice Zone the first time the user’s Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
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