
Bianca
3 sync pairs






Release Date
Acquisition

Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) is applied to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) is applied to the allied field of play.
Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Ignores the target’s raised stats.
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Activation Condition: When Unova Circle (Defensive) is applied to the allied field of play.
Deactivation Condition: When Unova Circle (Defensive) is no longer applied to the allied field of play.
Never misses. Ignores the target’s raised stats. Lowers the target’s Attack and Sp. Atk by 3 stat ranks. Lowers the target’s Fighting Type Rebuff by 2 ranks.
Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks.
No additional effect.