
Brock
4 sync pairs






Release Date
Acquisition

Raises the user’s Attack by six stat ranks the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Reduces the MP for the user’s Potion by one and grants all of the following effects when its HP drops to half or below: Restores the user’s HP by approximately 50% of its maximum HP. Increases the user’s Physical Moves ↑ Next effect by two ranks.
Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.)
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Rock Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Defense by two stat ranks. Has a chance (30%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Raises the user’s Defense by two stat ranks.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When the user’s Defense is raised.
Deactivation Condition: When the user’s Defense is not raised.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user’s Defense is raised, the greater the power of this attack. The more the user’s Defense is raised, the more it reduces its sync move countdown (can be reduced by up to three maximum). The more the user’s Defense is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to three ranks maximum). Removes all of the user’s Defense increases.
Reduces the user’s sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by four ranks.
Increases the user’s Physical Moves ↑ Next effect by two ranks.