
Chase
2 sync pairs






Release Date
Acquisition

Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user’s sync move is used each battle: Normal, Fire, Water, Electric, Grass, Ice, Psychic, Dark, Fairy
Turns the field of play’s zone into a Normal Zone after using the user’s sync move. (A Normal Zone powers up Normal-type attacks.)
Lowers the target’s Defense and Sp. Def by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense and Sp. Def by two stat ranks after using the user’s sync move targeting that opponent.
Has a chance (30%) of making the target flinch.
Lowers the target’s Attack by one stat rank.
Never misses.
Raises the user’s Attack and Sp. Atk by three stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
The more the target’s Defense is lowered, the greater the power of this attack.