
Emmet
3 sync pairs






Release Date
Acquisition

Applies the Free Move Next effect to all allied sync pairs when the user’s max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
Raises the chance of inflicting status conditions with the additional effects of the user’s moves. Leaves the target trapped when the user’s attack move against it is successful.
Grants all of the following effects when the user’s move is successful:Raises the user’s Attack by two stat ranks.Raises the user’s critical-hit rate by one stat rank.
Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.
Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.
No additional effect.
Turns the field of play’s terrain into Electric Terrain.


Turns the field of play’s terrain into Electric Terrain.

