Fantina & Dusknoir
#086SinnohSuper Awakening

Fantina & Dusknoir

TypeGhostGhost
WeakDarkDark
RoleSupportSupport
EX RoleFieldField

Release Date

August 1, 2025

Acquisition

Gym Scout

Versions

Fantina & Dusknoir variant 1
Fantina & Dusknoir variant 2

Keywords

Pokémon

Dusknoir

Dusknoir

Base Stats

HP
628
Attack
180
Defense
259
Sp. Atk
134
Sp. Def
262
Speed
266

Stats at Lv. 150

HP
658
Attack
188
Defense
273
Sp. Atk
140
Sp. Def
276
Speed
280

Stats at Lv. 200

HP
808
Attack
228
Defense
343
Sp. Atk
170
Sp. Def
346
Speed
350

Skills

Passive Skills

Ghostly Rondo

Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.

Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Super Awakening

The Alluring, Soulful Dancer

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.

Theme Skills

GhostSinnohGym LeaderArtisticContest Lover

Moves

Moves

GhostAstonishPhysicalPhysical
Power: 12-14Accuracy: 100Gauge: 1Target: An opponentUser: Pokemon

Has a chance (30%) of making the target flinch.

Gauge: 2Uses: 2Target: Allied sideUser: Trainer

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Uses: 2Target: All alliesUser: Trainer

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Uses: 1Target: All alliesUser: Trainer

Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

Sync Move

Power: 250-300Target: An opponentUser: Pokemon

An opponent

Trainer & Pokémon

Tags