Ingo & Chandelure
#133Sygna SuitUnovaSuper Awakening

Ingo & Chandelure

TypeGhostGhost
WeakGroundGround
RoleSprintSprint
EX RoleTechTech

Release Date

October 31, 2024

Acquisition

Poké Fair Scout

Versions

Ingo & Chandelure variant 1
Ingo & Chandelure variant 2

Keywords

Forms

Dynamax

Pokémon

Chandelure

Chandelure

Base Stats

HP
661
Attack
336
Defense
168
Sp. Atk
336
Sp. Def
167
Speed
362

Stats at Lv. 150

HP
693
Attack
354
Defense
176
Sp. Atk
354
Sp. Def
175
Speed
382

Skills

Passive Skills

Inbound Train Announcement

Reduces the user’s sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.

Team Brain Gain 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.

Move: Sp. Atk ↑2 & Crit Rate ↑1 9

Grants all of the following effects when the user’s move is successful: Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Super Awakening

All Aboard to Victory

Powers up the user’s sync move against targets that are affected by a status condition. Turns the field of play’s zone into a Ghost Zone after using the user’s max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.

Theme Skills

GhostUnovaBattle Facility FoeSygna SuitBattle Partner

Moves

Moves

Accuracy: 90Gauge: 2Target: An opponentUser: Pokemon

Leaves the target burned.

Accuracy: 100Gauge: 2Target: An opponentUser: Pokemon

Leaves the target confused.

Power: 80-96Accuracy: 100Gauge: 2Target: An opponentUser: Pokemon

Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play.

This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user’s Special Moves ↑ Next effect by one rank when the target is confused.

Uses: 1Target: All alliesUser: Trainer

Reduces the user’s sync move countdown by two. Raises the Speed of all allied sync pairs by four stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.

Sync Move

Power: 200-240Target: An opponentUser: Pokemon

This attack’s power increases when the target is affected by a status condition.

Max Moves

NormalMax GuardStatus
Target: An allyUser: Pokemon

Applies the Damage Guard Next effect to an ally.

NormalMax GuardStatus
Target: An allyUser: Pokemon

Applies the Damage Guard Next effect to an ally.

Power: 400-480Target: An opponentUser: Pokemon

Lowers the Defense of all opposing sync pairs by two stat ranks.

Power: Accuracy: Gauge: Uses: Target: User:

Trainer & Pokémon

Tags