
Kieran
1 sync pair






Release Date
Acquisition

Tera Type: Fighting

Tera Type: Fighting
The user Sync Terastallizes into Fighting type the first time it enters a battle each battle.
Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful. Lowers the target’s Defense by one stat rank when the user’s attack move is successful while the weather is sunny. Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful while the zone is a Fighting Zone.
The more the target’s stats are lowered, the more it powers up the user’s sync move.
Turns the field of play’s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful. Lowers the target’s Defense by one stat rank when the user’s attack move is successful while the weather is sunny. Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful while the zone is a Fighting Zone.
The more the target’s stats are lowered, the more it powers up the user’s sync move.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lowers the target’s Attack by one stat rank.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When the user’s HP is at 50% or more.
Deactivation Condition: When the user’s HP is less than 50%.
Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Raises an ally’s Attack by six stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
An opponent
Lowers the target’s Attack by one stat rank.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When the user’s HP is at 50% or more.
Deactivation Condition: When the user’s HP is less than 50%.
Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Raises an ally’s Attack by six stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Lowers one of the target’s following stats by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opposing sync pairs.) The power of this move is not lowered even if there are multiple targets. In addition, has a chance (50%) of granting all of the following effects: This attack’s power is doubled. Lowers one of the target’s following stats by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opposing sync pairs.)