
Lear
3 sync pairs






Release Date
Acquisition

The user’s stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Reduces the user’s sync move countdown by one when its Trainer uses a move.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lowers the user’s Sp. Atk by one stat rank.
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Activation Condition: When your team’s sync pair uses a sync move one time.
Deactivation Condition: When this move is used.
Lowers the target’s Sp. Def by three stat ranks. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets.
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
This attack’s power increases when a circle applies to the allied field of play.