
Mai
1 sync pair






Release Date
Acquisition

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user’s HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone.
Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful.
Stats cannot be lowered for all allied sync pairs when the zone is a Normal Zone.
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move.
Has a chance (30%) of making the target flinch.
Turns the field of play’s zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.
Applies the Gradual Healing effect to the user. Applies the Damage Guard Next effect to the user. Applies the Take Next "All" Move effect to the user.
Raises the Defense and Sp. Def of all allied sync pairs by three stat ranks. These stats are raised by six stat ranks instead when the zone is a Normal Zone.
No additional effect.