
Misty
5 sync pairs






Release Date
Acquisition

Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Reduces the user’s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play.
Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s KantoAnalysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Water Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Sp. Def and Speed by two stat ranks.
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.
Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.
Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks. Applies the Enduring effect to the user.
Increases the user’s Special Moves ↑ Next effect by two ranks.