Misty & Starmie
#003Arc SuitKantoArc

Misty & Starmie

TypeWaterWater
WeakDarkDark
RoleMultiMulti
EX RoleStrike (Special)Strike (Special)

Release Date

February 17, 2026

Acquisition

Arc Suit Fair Scout

Versions

Misty & Starmie variant 1
Misty & Starmie variant 2

Keywords

Pokémon

Starmie

Starmie

Base Stats

HP
683
Attack
268
Defense
197
Sp. Atk
380
Sp. Def
197
Speed
349

Stats at Lv. 150

HP
715
Attack
282
Defense
207
Sp. Atk
400
Sp. Def
207
Speed
367

Stats at Lv. 200

HP
875
Attack
352
Defense
257
Sp. Atk
500
Sp. Def
257
Speed
457

Skills

Passive Skills

My Policy for Battle Is...

Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.

An All-Out Offensive!

Reduces the user’s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play.

My Sweet Pokémon Are Ready!

Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s KantoAnalysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.

Arc Suit Passive

Splash Myth

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

Splash Judgment

Raises the Water Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.

Theme Skills

WaterKantoGym LeaderArc SuitPassionate Spirit

Moves

Moves

Power: 200-240Gauge: 2Target: An opponentUser: Pokemon

Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.

Never misses. Lowers the target’s Sp. Def and Speed by two stat ranks.

Gauge: 2Uses: 2Target: Allied sideUser: Trainer

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

Power: 350-420Gauge: 2Uses: 1Target: All opponentsUser: Pokemon

Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.

Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.

Uses: 1Target: SelfUser: Trainer

Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks. Applies the Enduring effect to the user.

Sync Move

Power: 300-360Target: An opponentUser: Pokemon

Increases the user’s Special Moves ↑ Next effect by two ranks.

Trainer & Pokémon

Tags