
Perrin
1 sync pair






Release Date
Acquisition

Hisuian Form
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Raises the user’s Attack by six stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. Raises the user’s critical-hit rate by three stat ranks the first time it applies Rock Damage Field to the opponent’s field of play each battle.
Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful while Rock Damage Field applies to the opponent’s field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent’s field of play.
The user’s moves never miss. Negates recoil damage when using moves that have the Recoil effect tag.
Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Powers up the sync moves of all allied sync pairs when Rock Damage Field applies to the opponent’s field of play. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
The user also takes approximately 33% of the damage it dealt to the target.
Applies Rock Damage Field to the opponents’ field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Activation Condition: When Rock Damage Field applies to the opponent’s field of play.
Deactivation Condition: When the opponent’s field of play is no longer Rock Damage Field.
Lowers the target’s Defense by two stat ranks. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into an EX Rock Zone the first time this attack move is successful each battle. (An EX Rock Zone powers up Rock-type attacks.)
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Applies the Enduring effect to an ally.
No additional effect.