
Rosa
7 sync pairs






Release Date
Acquisition

Aria Forme

Pirouette Forme
Switches between Aria Forme and Pirouette Forme when the user’s attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play.
Normal-type moves and sync moves become Psychic type. Raises the user’s Sp. Def by 1 stat rank when its move targeting an opponent is successful.
Lowers the target’s Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target’s Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.
Switches between Aria Forme and Pirouette Forme when the user’s attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play.
Normal-type moves and sync moves become Fighting type. Raises the user’s Defense by 1 stat rank when its move targeting an opponent is successful.
Lowers the target’s Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target’s Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Restores an ally’s HP by approximately 40% of its maximum HP.
Puts the target to sleep.
Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme.
No additional effect.
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Restores an ally’s HP by approximately 40% of its maximum HP.
Leaves the target confused.
Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme.
No additional effect.