
Rose
2 sync pairs






Release Date
Acquisition

When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Powers up the user’s Steel-type moves. The user’s moves never miss.
Has a chance (30%) of making the target flinch.
Critical hits land more easily.
No additional effect.
Raises the user’s Attack by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Increases the user’s Physical Moves ↑ Next effect by 1 rank. Lowers the user’s Speed by 2 stat ranks.
No additional effect.
Applies the Steel Damage Field effect to the opponents’ field of play. (Steel Damage Field: The sync pairs will take Steel-type damage whenever they take an action.)
Causes a sandstorm.
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

