
Sabrina
3 sync pairs






Release Date
Acquisition


Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks.
Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Leaves the target confused. Lowers one of the target’s stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random the following number of times:
two times regardless of the status of the allied field of play,
four additional times when the Physical Damage Reduction effect applies to the allied field of play,
four additional times when the Special Damage Reduction effect applies to the allied field of play.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When your team’s sync pair uses a sync move once.
Deactivation Condition: Cannot be deactivated.
Never misses. The more the target’s stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target’s Sp. Def by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play’s terrain into Psychic Terrain the first time this attack move is successful each battle.
Turns the field of play’s terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks.
Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user’s sync move is used each battle.
Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)