
Steven
8 sync pairs






Release Date
Acquisition


Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user’s stats would be lowered, raises the user’s stats by the same amount instead.
Restores the user’s HP when it is hit by an attack move.
Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user’s stats would be lowered, raises the user’s stats by the same amount instead.
Restores the HP of all allied sync pairs when the user is hit by an attack move.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Has a chance (30%) of making the target flinch.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When the user uses any move once.
Deactivation Condition: When this move is used.
Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Become Mega Metagross until the end of battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.