
Brendan
5 sync pairs






Release Date
Acquisition


Become Primal Groudon until the end of battle the first time the user enters a battle each battle.
Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Powers up the Ground-type moves and Ground-type sync moves of all allied sync pairs when the weather is sunny.
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Grants all of the following effects when the user’s Groudon becomes Primal Groudon: Reduces the user’s sync move countdown by three. Makes the weather EX sunny. Raises the user’s Attack by six stat ranks.
Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Powers up the Ground-type moves and Ground-type sync moves of all allied sync pairs when the weather is sunny.
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
No additional effect.
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Physical) to the allied field of play. Hoenn Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Activation Condition: When your team’s sync pair uses a sync move one time.
Deactivation Condition: When this move is used.
Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense by three stat ranks when the weather is EX sunny. Applies the Free Move Next effect to the user when the weather is EX sunny.
Increases the Physical Moves ↑ Next effect of an ally by two ranks. Increases the user’s Physical Moves ↑ Next effect by two ranks.
No additional effect.