
Clive
1 sync pair






Release Date
Acquisition

Increases an ally’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against a flinching opponent.
Charges an ally’s move gauge by two when its attack move is successful against a confused opponent.
Restores an ally’s HP by approximately 10% of its maximum HP when its attack move is successful against a trapped opponent.
Has a chance (30%) of leaving the target poisoned.
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the evasiveness of all opposing sync pairs by two stat ranks. Leaves all opposing sync pairs either flinching, confused, or trapped. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Restores the user’s HP by approximately 10% of its maximum HP. Makes opponents target the user for a short time.
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s evasiveness by six stat ranks. Applies the Enduring effect to the user.
This attack’s power increases when the target is flinching, confused, or trapped.