
Ethan
4 sync pairs






Release Date
Acquisition

Turns the field of play’s zone into an EX Flying Zone the first time the user’s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.) Increases the user’s Sync Move ↑ Next effect by two ranks when its Pokémon uses a move. Lowers the target’s Sp. Def by three stat ranks when the user’s attack move against it is successful.
When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Raises the user’s Sp. Atk by six stat ranks the first time its Pokémon uses a status move each battle. Raises the user’s critical-hit rate by three stat ranks the first time its Pokémon uses a status move each battle.
Lowers one of the target’s following stats by one stat rank at random when an ally’s attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Flying Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Flying Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Critical hits land more easily.
Leaves the target paralyzed.
Activation Condition: When the user’s Sync Move ↑ Next effect is increased.
Deactivation Condition: When the user’s Sync Move ↑ Next effect is not increased.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack’s power increases 50% when the target is affected by a status condition. Makes the target flinch.
Applies the Enduring effect to the user. The more the user’s Sync Move ↑ Next effect is increased, the more it reduces its sync move countdown (can be reduced by up to four maximum).
No additional effect.