
Flannery
2 sync pairs






Release Date
Acquisition

Tera Type: Fire

Tera Type: Fire
The user Sync Terastallizes into Fire type the first time it enters a battle each battle.
Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Critical hits land more easily when the user attacks with a sync move.
Grants all of the following effects when the user Sync Terastallizes: Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Special Moves ↑ Next effect by two ranks.
Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
Critical hits land more easily when the user attacks with a sync move.
Leaves the target trapped.
Raises the Defense of all allied sync pairs by two stat ranks.
Activation Condition: When the sync buff of the user’s team is one or more.
Deactivation Condition: Cannot be deactivated.
Never misses. Leaves the target burned.
Restores an ally’s HP by approximately 40% of its maximum HP. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Leaves the target trapped.
Raises the Defense of all allied sync pairs by two stat ranks.
Activation Condition: When the sync buff of the user’s team is one or more.
Deactivation Condition: Cannot be deactivated.
Never misses. Leaves the target burned.
Restores an ally’s HP by approximately 40% of its maximum HP. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Never misses. The power of this move is not lowered even if there are multiple targets. Applies the Special Move Break effect to the target the first time this attack move is successful each battle. Reduces the user’s sync move countdown by three the first time this attack move is successful each battle. This attack’s power is multiplied by 10 if the user’s team does not have a sync buff and if this attack has been used two times or less. Applies the Free Move Next effect to the user if its team has a sync buff or if this attack has been used three times or more.