Geeta & Glimmora
#196PaldeaMaster

Geeta & Glimmora

TypePoisonPoison
WeakGroundGround
RoleFieldField
EX RoleStrike (Physical)Strike (Physical)

Release Date

February 28, 2024

Acquisition

Master Fair Scout

Versions

Geeta & Glimmora variant 1
Geeta & Glimmora variant 2

Keywords

Pokémon

Glimmora

Glimmora

Base Stats

HP
655
Attack
472
Defense
176
Sp. Atk
472
Sp. Def
174
Speed
295

Stats at Lv. 150

HP
685
Attack
498
Defense
184
Sp. Atk
498
Sp. Def
182
Speed
311

Skills

Passive Skills

Top Champion’s Pressure

Turns the field of play’s zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user’s Attack by six stat ranks the first time it enters a battle each battle.

Top Champion’s Radiance

Charges the user’s move gauge by one when its attack move hits. Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move hits.

Top Champion’s Talent

Increases the amount of move gauge slots needed to use Mortal Spin and Blooming Mortal Spin by two and powers up both moves. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

Master Passive

Paldea Flag Bearer

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

Theme Skills

PoisonPaldeaChampionPassionate SpiritVeteran Trainer

Moves

Moves

PoisonMortal SpinPhysicalPhysical
Power: 120-144Accuracy: 100Gauge: 4Target: All opponentsUser: Pokemon

Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.

RockRock SlidePhysicalPhysical
Power: 105-126Accuracy: 90Gauge: 3Target: All opponentsUser: Pokemon

Has a chance (30%) of making the target flinch.

Power: 220-264Gauge: 2Uses: 2Target: All opponentsUser: Pokemon

Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play.
Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play.

Never misses. Lowers the target’s Defense by three stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.

Uses: 1Target: An allyUser: Trainer

Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.

Sync Move

Power: 250-300Target: An opponentUser: Pokemon

No additional effect.

Trainer & Pokémon

Tags