
Gladion
5 sync pairs





Release Date
Acquisition

Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal.
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Lowers the target’s Speed by one stat rank.
Raises an ally’s Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.
No additional effect.