
Grimsley
5 sync pairs






Release Date
Acquisition


Grants all of the following effects the first time the user’s sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP.
Grants all of the following effects when the user enters a battle: Raises the user’s Attack by one to six stat ranks at random. Raises the user’s Defense by one to six stat ranks at random. Raises the user’s Sp. Def by one to six stat ranks at random.
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Has a chance (30%) of making the target flinch.
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Activation Condition: When the user’s HP is at 50% or more.
Deactivation Condition: When the user’s HP is less than 50%.
Never misses. Grants one of the following additional effects one time at random: Leaves the target confused. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Reduces the user’s sync move countdown by one. Raises the user’s evasiveness by two stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks. Lowers the user’s Attack and Sp. Atk by one stat rank. Lowers the user’s Defense and Sp. Def by one stat rank.
The smaller the user’s percentage of remaining HP, the more it reduces the user’s sync move countdown (can be reduced by up to four maximum). Applies the Enduring effect to the user.
Become Mega Absol until the end of battle. The more the user’s Attack is raised, the greater the power of this attack.
Has a chance (30%) of making the target flinch.
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Activation Condition: When the user’s HP is at 50% or more.
Deactivation Condition: When the user’s HP is less than 50%.
Never misses. Grants one of the following additional effects two times at random: Leaves the target flinching, confused, and trapped. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises the evasiveness of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Reduces the user’s sync move countdown by one. Applies the Damage Guard Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by four ranks. Lowers the user’s Attack and Sp. Atk by two stat ranks. Lowers the user’s Defense and Sp. Def by two stat ranks.
The smaller the user’s percentage of remaining HP, the more it reduces the user’s sync move countdown (can be reduced by up to four maximum). Applies the Enduring effect to the user.