
Korrina
4 sync pairs






Release Date
Acquisition


Turns the field of play’s zone into an EX Fighting Zone the first time the user successfully attacks with its buddy move each battle. (An EX Fighting Zone powers up Fighting-type attacks.) Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. Extends the duration of the following field effects when they are applied to the allied field of play:- Kalos Circle (Physical)- Kalos Circle (Special)- Kalos Circle (Defensive)
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user’s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Fighting Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fighting Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The more damage dealt to the target, the more it restores the user’s HP.
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
Never misses. Lowers the target’s Sp. Def by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Special) to the allied field of play the first time this attack move is successful each battle.
Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
Lowers the target’s Defense by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Physical) to the allied field of play the first time this attack move is successful each battle.
Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Applies the Gradual Healing effect to all allied sync pairs. If the user’s Lucario has Mega Evolved, also applies the Damage Guard Next effect to the user.
Become Mega Lucario until the end of battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.