
Cynthia
8 sync pairs






Release Date
Acquisition


Turns the field of play’s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Fighting Zone after using the user’s sync move. (A Fighting Zone powers up Fighting-type attacks.)
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Applies the Damage Guard Next effect to the user when it enters a battle.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
No additional effect.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When the user is hit by an attack move twice.
Deactivation Condition: When this move is used.
Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
Become Mega Lucario until the end of battle.