
Lana
5 sync pairs






Release Date
Acquisition

Tera Type: Dragon

Tera Type: Dragon
The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.
The more the user’s stats are raised, the more it reduces damage when the user is hit by an attack move.
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.
Has a chance (20%) of making the target flinch.
Restores an ally’s HP by approximately 60% of its maximum HP.
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.
No additional effect.
Has a chance (20%) of making the target flinch.
Restores an ally’s HP by approximately 60% of its maximum HP.
Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.
If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.
Never misses. Grants the following effect five times:
Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)