Lana & Dondozo
#129New Year’s 2026Alola

Lana & Dondozo

TypeDragonDragon
WeakIceIce
RoleSupportSupport
EX RoleFieldField

Release Date

January 3, 2026

Acquisition

Seasonal Scout

Versions

Lana & Dondozo variant 1
Lana & Dondozo variant 2

Keywords

Forms

Terastallization

Pokémon

Dondozo

Dondozo

Tera Type: Dragon

Base Stats

HP
698
Attack
336
Defense
320
Sp. Atk
155
Sp. Def
309
Speed
263

Stats at Lv. 150

HP
730
Attack
354
Defense
336
Sp. Atk
163
Sp. Def
325
Speed
277

Stats at Lv. 200

HP
890
Attack
444
Defense
416
Sp. Atk
203
Sp. Def
405
Speed
347
Dondozo

Dondozo

Tera Type: Dragon

Base Stats

HP
698
Attack
336
Defense
320
Sp. Atk
155
Sp. Def
309
Speed
263

Stats at Lv. 150

HP
730
Attack
354
Defense
336
Sp. Atk
163
Sp. Def
325
Speed
277

Stats at Lv. 200

HP
890
Attack
444
Defense
416
Sp. Atk
203
Sp. Def
405
Speed
347

Skills

Passive Skills

Debut: Dragon S-Tera

The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.

Debut: Team Defense ↑ & Sp. Def ↑ 2

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.

Dragon Zone: Team All Stats ↓ Immunity

Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.

Passive Skills (2nd set)

Catch of a Lifetime

The more the user’s stats are raised, the more it reduces damage when the user is hit by an attack move.

Debut: Team Defense ↑ & Sp. Def ↑ 2

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.

Dragon Zone: Team All Stats ↓ Immunity

Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.

Theme Skills

DragonAlolaTrial GiverSeasonal OutfitFree Spirit

Moves

Moves

WaterWaterfallPhysicalPhysical
Power: 45-54Accuracy: 100Gauge: 2Target: An opponentUser: Pokemon

Has a chance (20%) of making the target flinch.

Gauge: 1Uses: 2Target: An allyUser: Trainer

Restores an ally’s HP by approximately 60% of its maximum HP.

Power: 280-336Accuracy: 100Uses: 1Target: An opponentUser: Pokemon

Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.

If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)

Uses: 1Target: An allyUser: Trainer

Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.

Sync Move

Power: 250-300Target: An opponentUser: Pokemon2

No additional effect.

Moves (2nd set)

WaterWaterfallPhysicalPhysical
Power: 45-54Accuracy: 100Gauge: 2Target: An opponentUser: Pokemon2

Has a chance (20%) of making the target flinch.

Gauge: 1Uses: 2Target: An allyUser: Trainer

Restores an ally’s HP by approximately 60% of its maximum HP.

Power: 420-504Accuracy: 100Uses: 1Target: An opponentUser: Pokemon2

Activation Condition: When the user is not in a pinch.
Deactivation Condition: When the user is in a pinch.

If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)

Uses: 1Target: An allyUser: Trainer

Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.

Tera Move

Power: 150-180Gauge: 1Target: All opponentsUser: Pokemon2

Never misses. Grants the following effect five times:
Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)

Trainer & Pokémon

Tags