
Marnie
10 sync pairs






Release Date
Acquisition

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Raises the user’s Attack by four stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle. Raises the user’s critical-hit rate by three stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle.
Grants all of the following effects after the user uses its max move: Reduces the user’s sync move countdown by one. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Restores one MP of the user’s SuperEffective ↑.
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move.
Has a chance (30%) of making the target flinch.
Applies the Supereffective ↑ Next effect to an ally.
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. If the remaining MP for the user’s Super
Effective ↑ is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Turns the field of play’s zone into an EX Dark Zone. (An EX Dark Zone powers up Dark-type attacks.) Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank.
No additional effect.
Puts the target to sleep.


Puts the target to sleep.

