
Serena
5 sync pairs






Release Date
Acquisition

Sync Move: Water

Sync Move: Dark
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful.
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Attacks the target two to five times in a row.
No additional effect.
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.
Never misses. Lowers the target’s Defense and Sp. Def by 2 stat ranks. Lowers the target’s Water Type Rebuff by 1 rank when the user’s sync move is Water type. Lowers the target’s Dark Type Rebuff by 1 rank when the user’s sync move is Dark type. Reduces the user’s sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.
Raises the user’s Attack by 2 stat ranks. Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks.
The more the target’s stats have been lowered, the greater the power of this attack.
The more the target’s stats have been lowered, the greater the power of this attack.