Calem & Greninja
#071ChampionKalosMaster

Calem & Greninja

TypeDarkDark
WeakBugBug
RoleSupportSupport
EX RoleTechTech

Release Date

December 2, 2022

Acquisition

Master Fair Scout

Versions

Calem & Greninja variant 1
Calem & Greninja variant 2

Keywords

Pokémon

(shiny) Greninja

(shiny) Greninja

Sync Move: Dark

Base Stats

HP
648
Attack
137
Defense
307
Sp. Atk
137
Sp. Def
293
Speed
409

Stats at Lv. 150

HP
678
Attack
143
Defense
323
Sp. Atk
143
Sp. Def
307
Speed
431
Greninja

Greninja

Sync Move: Water

Base Stats

HP
648
Attack
137
Defense
307
Sp. Atk
137
Sp. Def
293
Speed
409

Skills

Passive Skills

Calm Fighter Water Transformation

Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.

Recharging Strike 9

Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.

Impervious

The user’s stats cannot be lowered.

Passive Skills (2nd set)

Stoic Dark Transformation

Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.

Restoring Strike 2

Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit.

Status Immunity

Status conditions cannot be inflicted on the user.

Master Passive

Kalos Pride

Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

Theme Skills

DarkKalosMain CharacterChampionScarf

Moves

Moves

DarkBrutal SwingPhysicalPhysical
Power: 50-60Accuracy: 100Gauge: 2Target: All opponentsUser: Pokemon

No additional effect.

Power: 25-30Accuracy: 100Gauge: 2Target: An opponentUser: Pokemon

Attacks the target two to five times in a row.

Uses: 2Target: All alliesUser: Pokemon

Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.

Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.

Gauge: 2Uses: 1Target: Allied sideUser: Trainer

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.

Sync Move

Power: 250-300Target: An opponentUser: Pokemon

No additional effect.

Sync Move (2nd)

Power: 250-300Target: An opponentUser: Pokemon

No additional effect.

Trainer & Pokémon

Tags