
Gloria
6 sync pairs






Release Date
Acquisition

Tera Type: Rock

Tera Type: Rock
The user Sync Terastallizes into Rock type the first time it enters a battle each battle.
Turns the field of play’s zone into a Rock Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Applies Galar Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Grants all of the following effects when the user’s attack move against the target is successful: Restores the HP of all allied sync pairs. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to the user.
Turns the field of play’s zone into a Rock Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
Applies Galar Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Restores the user’s HP by approximately 20% of its maximum HP. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.
Activation Condition: When the user uses any move once.
Deactivation Condition: When this move is used.
Applies the Physical Move Break effect and Special Move Break effect to the target. Reduces the user’s sync move countdown by three. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Raises the Attack and Sp. Atk of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum).
No additional effect.
Lowers the target’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank. Has a chance (50%) of making the target flinch.