
Red
7 sync pairs






Release Date
Acquisition

Before “The Original Thunder”

After “The Original Thunder”
The more the user’s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain. Raises the sync buff of the user’s team by one rank.
Raises the user’s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Protects the user against critical hits. The user’s stats cannot be lowered.
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.
Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Sp. Def by six stat ranks. Leaves the target paralyzed. Turns the field of play’s terrain into Electric Terrain the first time this attack move is successful each battle. Reduces the user’s sync move countdown by three the first time this attack move is successful each battle. Replaces this move with Glorious Thunder.
Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.
Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.
Never misses. Leaves the target paralyzed.
Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.