
Red
7 sync pairs






Release Date
Acquisition

Tera Type: Dragon

Tera Type: Dragon
The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.
Turns the field of play’s zone into a Dragon Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Dragon Zone the first time the user’s sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
Applies Kanto Circle (Physical) to the allied field of play the first time the user’s sync move is used each battle. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Raises the user’s Attack by six stat ranks when it Sync Terastallizes. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move hits.
Turns the field of play’s zone into a Dragon Zone the first time the user’s attack move is successful each battle. Turns the field of play’s zone into a Dragon Zone the first time the user’s sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
Applies Kanto Circle (Physical) to the allied field of play the first time the user’s sync move is used each battle. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Physical Moves ↑ Next effect by three ranks after using its sync move.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: When the user’s Attack is not raised.
Never misses. Applies the Physical Move Break effect to the target. This attack’s power is doubled when the user’s team does not have a sync buff. Lowers the target’s Defense by six stat ranks when the user’s team does not have a sync buff.
Applies the Damage Guard Next effect to the user.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: When the user’s Attack is not raised.
Never misses. The more the user’s Special Moves ↑ Next effect is increased, the greater the power of this attack. Removes all of the user’s Special Moves ↑ Next effect ranks.
Reduces the user’s sync move countdown by two. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by three ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.
No additional effect.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: When the user’s Attack is not raised.
Never misses. Applies the Physical Move Break effect to the target. This attack’s power is doubled when the user’s team does not have a sync buff. Lowers the target’s Defense by six stat ranks when the user’s team does not have a sync buff.
Applies the Damage Guard Next effect to the user.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: When the user’s Attack is not raised.
Never misses. The more the user’s Special Moves ↑ Next effect is increased, the greater the power of this attack. Removes all of the user’s Special Moves ↑ Next effect ranks.
Reduces the user’s sync move countdown by two. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by three ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.
Never misses. Charges the user’s move gauge by one for each hit. Increases the user’s Sync Move ↑ Next effect by one rank for each hit.