
Atticus
1 sync pair






Release Date
Acquisition

Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves.
Applies Poison Damage Field to the opponents’ field of play the first time the user enters a battle each battle. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.)
Powers up the moves of all allied sync pairs when Poison Damage Field applies to the opponent’s field of play.
A Single Drop of Poison
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Protects all allied sync pairs against critical hits when Poison Damage Field applies to the opponent’s field of play. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when Poison Damage Field applies to the opponent’s field of play.
Has a chance (30%) of making the target flinch.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When Poison Damage Field applies to the opponent’s field of play.
Deactivation Condition: When the opponent’s field of play is no longer Poison Damage Field.
Leaves the target badly poisoned. Lowers the target’s Poison Type Rebuff by one rank the first time this attack move is successful each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Reduces the user’s sync move countdown by one. Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
No additional effect.