
Miriam
1 sync pair






Release Date
Acquisition

Tera Type: Poison

Tera Type: Poison
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
The user Sync Terastallizes into Poison type the first time it enters a battle each battle.
Restores the user’s HP by approximately 30% of its maximum HP after your team’s sync pair uses their sync move.
Protects the user against critical hits.
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Restores one MP of the user’s Ametrine Tera Blast when it nullifies an opponent’s move while in a defensive posture.
Restores the user’s HP by approximately 30% of its maximum HP after your team’s sync pair uses their sync move.
Protects the user against critical hits.
Powers up the moves of all allied sync pairs when the zone is a Poison Zone. Turns the field of play’s zone into a Poison Zone the first time the user’s attack move is successful each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
Has a chance (30%) of leaving the target poisoned.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, leaves the opponent that used it poisoned.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
No additional effect.
Has a chance (30%) of leaving the target poisoned.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, leaves the opponent that used it poisoned.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Except in certain circumstances, successful hits with this attack become critical hits. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by three ranks.