
Silver
6 sync pairs






Release Date
Acquisition

Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Reduces the MP for the user’s Recover by one and fully restores its HP when its HP drops to half or below.
Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
Restores the user’s HP by approximately 50% of its maximum HP.
Activation Condition: When the user’s HP is at 50% or more.
Deactivation Condition: When the user’s HP is less than 50%.
Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target’s Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected.
Reduces the user’s sync move countdown by two. Raises the user’s Defense and Sp. Def by six stat ranks.
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.